Shuffling…
All four suits, which is Spider as it is meant to be played and about as hard as patience gets. Most sites cannot promise these are winnable; because ours are built from a solved game rather than shuffled and hoped over, they are.
ObjectiveEight King-to-Ace runs from a full two-deck, four-suit shuffle — the complete Spider game.
Four-suit Spider is the full game and one of the hardest solitaires in common circulation. All four suits are dealt across two decks, and the same-suit grouping rule now applies everywhere: any card may sit on any card one rank higher, but only a same-suit sequence travels as a unit. With four suits in play, one careless stack can strand three suits at once.
Serious players treat it as a planning exercise more than a card game. Every placement is a commitment, every empty column is working capital, and the five stock deals arrive whether your board is ready or not.

Trying to advance four suits at once produces four half-built runs and no finished ones. Pick the suit with the most exposed high cards, drive it toward a complete run, and treat the other three as storage until it lands.
With one legal parent per card, an off-suit stack does not merely delay a pair — it can remove the only home a third card had. Before placing off-suit, look for the empty column, the stock deal, or simply a different plan.
One empty column lets you move a card. Two lets you disassemble an off-suit pair without a third space, which is the manoeuvre four-suit Spider demands constantly. Getting there early is worth sacrificing apparent progress.
Ten cards land at once and cannot be undone by tidiness afterwards. The question is never “can I deal?” but “which column will this ruin, and can I afford it?”
Four-suit lines fail six moves after the mistake, not on it. Unlimited undo exists precisely so you can rewind to the fork and take the other branch — treating undo as cheating in this game means declining the only tool that makes it winnable.
The odds problem is what this table fixes. No solver can search four-suit Spider deeply enough to verify a shuffle, so most sites cannot promise their four-suit deals are winnable at all — some fraction of what they serve is lost before the first move. Deals here are constructed backwards from a completed board instead, so a winning sequence provably exists for every one.
That guarantee changes what a loss means. When a four-suit game slips away, the question is genuinely where your line went wrong. Build up through one suit and two suits if this page is ahead of you; Forty Thieves is the other two-deck test on the site.