Shuffling…
The first card sets the rank all four foundations start from, and everything wraps around past the King. A thirteen-card reserve feeds the columns, which is either a lifeline or a trap.
ObjectiveBuild all four foundations up in suit from the rank of the first card turned, wrapping past King to Ace.
Canfield is named for Richard Canfield, whose Saratoga Springs casino sold the game in the 1890s: fifty dollars bought the deck, and the house paid five dollars back for every card you managed to place on a foundation. The arithmetic favoured the house heavily — most players place only a handful — which tells you up front what kind of game this is.
The deal is distinctive. Thirteen cards form a reserve, four columns of one card each form the tableau, and the next card turned sets the starting rank for all four foundations. If it is a Six, every foundation builds Six, Seven, Eight, wrapping past King to Ace, until each holds thirteen cards.

Canfield's board has more moving parts than most patiences, and mistaking one pile's job for another's is the usual reason a first game goes nowhere.
The asymmetry to remember: the stock is infinite in practice and the reserve is not. Anything you can postpone, postpone into the stock; anything involving the reserve, do while you still have columns to put it in.
While the reserve holds cards it refills your empty columns for free. Once it is empty, an emptied column stays empty and you have lost your only workspace — so progress is measured almost entirely by how far down the reserve you get.
If the deal starts on Eight, then Sevens are your high cards and Nines are your next targets. Reading the board as though Aces mattered will mislead you for the entire game, and it is the mistake every newcomer makes once.
King on Ace is legal on the tableau and on the foundations. Beginners routinely miss the move that unlocks a stuck deal because their eyes stop at the top of the rank order.
The stock turns three at a time and recycles without limit, so patience genuinely is free here. Note where the cards you need sit in the cycle; the only truly irreversible resource in the game is the reserve.
Deals are random, as the casino's were. Canfield has a genuinely low natural win rate, and no amount of play makes an unfriendly reserve friendly — what skill changes is how many cards you place before the board closes, which is exactly what Canfield's original scoring measured.
Unlimited undo and free stock recycling mean a careful player extracts far more from a deal than the casino ever allowed. For a game with a similar reserve idea but a verified guarantee behind it, FreeCell puts everything face up instead.